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Arcane Worlds Activation Code [portable]





















































About This Game A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please. 1075eedd30 Title: Arcane WorldsGenre: Action, Adventure, Early Access, Indie, StrategyDeveloper:Ranmantaru GamesPublisher:Ranmantaru GamesRelease Date: 28 Jan, 2014 Arcane Worlds Activation Code [portable] I loved Magic Carpet, so I bought this as soon as I saw it. Even if it wasn't good I wanted to support the developer. Luckily it's not bad. It's fun, but most importantly shows a lot of promise once it's done. Can't wait for missions etc to be available.UPDATE (Mar 2015): I didn't play this for ages, waiting for updates. It's much better now, with several worlds etc. Unfortunately no other wizards yet, each world is complete when you claim all the manna, however it is still a lot of fun. Development seems to have stalled but I hope it will pick up again in future.. This game is awesome! just like the old MC games. The water and terraforming effects blow my mind. Hoping the spell sound effects get upgraded (mostly lightning), but still work how they are... Cant wait to see this grow into a full game.. There may not be much to this simple game, it may not have received an update in damn near forever, and like people say you just fly around as a disembodied collection of spells, and do ... something with bizarre flying teddies but it's like a fun tech demo worth playing. It correctly does everything it's supposed to do. Features an interesting fluid simulation with a few proper ways to test it out, very low system requirements, runs smooth, and is difficult to even deliberately cause performance loss. It has beautiful landscapes, water, music. and a charming atmosphere. I think the dev should take what they've done here and make a different kind of game, something with more standard mechanics and \/ or add features like an on-foot mode and such to this game. Don't get it if you're looking for a full game. There isn't one, just a heartwarming, nostalgia-inducing tech demo.. Here's a shocker; I only bought this game on impulse... It looked like an awesome idea and that's about all I went on when I bought it. This game really surprised me though. I played it way too long for its actual gameplay. I guess it's because of the thrill of exploring an uncharted world, the need to get more spells to be even more powerful and see the absolute chaos that your power can bring to the world. To be able to shape it in any way that you want. I mean let's be honest here... Who wouldn't want to be a powerful mage soaring through the sky, killing evil black things that are hostile and gaining more powers as you explore new worlds?I for one am pleased, for once, that I followed my 'ooooo shiny' impulse. Thanks for all the work that you guys do! I'm glad to see that the game is updated fairly regularly.. This is not what you are looking for when searcing for Magic Carpet, it does not exist. This will never be it. We wait for someone serious to realise the gaping chasm in the gaming universe that is noone has remade Magic Carpet yet. Update 0.39: Not a big update this time, mainly transparent effects and building editor overhaul.The next one will be destructible castle, since a lot of gameplay stuff depends on that.Transparent effects overhaul (much better performance).Added glow post-processing effect.New building editor UI and improvements.Improved dithering.. Update 0.27: This update adds mod-able game modes, and a sandbox mode. No Steam workshop support for mods yet, and I postponed survival mode for now.Changelog:Added mod-able game modes.Added sandbox mode.Added anti-aliasing blur setting.Added option for shadow Temporal AA, independent from main AA setting.Added option to enable developer tools (special hotkeys etc.), which is off by default.. Update 0.35: The main feature of this update is shading overhaul, which changes how light interacts with materials. It allows for glossy materials now, and thanks to rendering pipeline changes, I have place for extra material parameter in the G-buffer which I might use later.If you're interested in technical details, it's inspired by Disney's BRDF, but adjusted for real-time non-photorealistic rendering. And some hacks to make stuff that doesn't have normals (like foliage) look good.Major overhaul of shading and lighting.Ranmantaru logo in first loading screen.Blurred background for loading screen.Fixed minor shadow issue.If you like what I do, you can support me on Patreon![www.patreon.com]. Update 0.31: A small update while I still work on the big stuff (point clouds).The castle now spins nearby mana around in a vortex before consuming it.Added flattened ground for castle levels 2 and 4.Added game mode description.Buildings are now displayed properly on the map.. Update 0.29: It's a smaller update, and mostly a technical one. It would be most interesting for modders.Change log:Added comments to the script files, describing how things work.Added auto-generated documentation for game objects.Added initial Steamworks integration, for now it just pauses the game when you open the Steam overlay.Log entries now include time since game start.Updated BASS.. Update 0.26: new shadows: This is mostly a technical update, no gameplay changes. The major feature is new shadows.I did some cache-related optimizations for the water/lava simulation, so let me know if it helped or not if the game was slow for you before.Note that you can support me on Patreon[www.patreon.com] now, which have some behind-the-scenes and work-in-progress posts for supporters. And my thanks to those who already did, it helps a lot!Change log: New shadows. New anti-aliasing method (TAA). Tree foliage now uses a much less detailed model in the distance, for performance. Tried to improve water simulation performance on some CPUs. Added rim lighting and adjusted land textures. Disabled stylistic post-processing effect by default, you can toggle it with F5. Various rendering optimizations. Sound volume instead of master volume in settings.. Update 0.37: I'm sorry for the long wait, but the update is finally here. This is a major rewrite of AI code, making mobs modular and customizable both for me and for the modders. You can script AI behaviors now.I'll use it to add more variety to the enemies in the next updates.In other news, some people contacted me about cooperation on the game, they want to remake graphics (they have artists) and run a Kickstarter campaign to judge if the game is popular enough to invest money and time in finishing it together with me. I'm not sure if it'll work out with them yet, but I'm going to give it a try.Change log:A big rewrite of AI and actor code (separating actors and behaviors, modular scripted AI etc.)Enemy missiles are now visible on the map.Fixed trees disappearing after loading a saved game.More developer / debugging stuff via imgui.. Update 0.34: This is a minor update, but it adds a new game mode, called "progression". It's going to be like the original Magic Carpet, a linear sequence of challenges without a story. It's just one world so far, but I'll add more in the next updates, and this game mode will likely change a lot with future updates.Added initial progression mode (just one world so far).Fixed missiles not hitting stone cups.If you like what I do, you can support me on Patreon![www.patreon.com]. Update 0.41: A small patch to fix Windows 10 mouse issues:Fixed mouse issues in Windows 10 (using raw mouse input for looking in 3D now).Added mouse sensitivity slider in control options.

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